Augmented Reality Game Development by Micheal Lanham PDF

By Micheal Lanham

ISBN-10: 1787122883

ISBN-13: 9781787122888

Key Features

  • Create your personal augmented fact online game from scratch and sign up for the digital fact gaming revolution
  • Use the newest solidarity five VR SDK to create pro-level AR video games like Pokemon Go
  • Innovate and discover the most recent and such a lot promising development of AR gaming within the cellular gaming industry

Book Description

The heyday of location-based augmented truth video games is upon us. they've been round for many years, however the unencumber of Pokemon pass was once a gamechanger that catalyzed the industry and ended in an incredible surge famous. now's the time for beginner and skilled builders alike to show their solid principles into augmented fact (AR) cellular video games and meet this demand!

If you're prepared to boost digital fact video games with the newest team spirit five toolkit, then this can be the ebook for you. The style of location-based AR video games introduces a brand new platform and technical demanding situations, yet this booklet might help simplify these demanding situations and exhibit how one can maximize your video game audience.

This booklet will take you on a trip via construction a location-based AR online game that addresses the center technical recommendations: GIS basics, cellular machine GPS, mapping, map textures in solidarity, cellular machine digital camera, digicam textures in solidarity, having access to location-based providers, and different worthwhile cohesion counsel. The technical fabric additionally discusses what's precious for additional improvement to create a multiplayer model of the sport. on the finish, you'll be provided with troubleshooting innovations when you get into difficulty and wish a bit help.

What you are going to learn

  • Build a location-based augmented fact video game known as Foodie Go
  • Animate a player's avatar on a map
  • Use the cellular device's digital camera as a online game background
  • Implement database patience with SQLLite4Unity3D to hold stock goods throughout online game sessions
  • Create easy UI components for the sport, stock, menu, and settings
  • Perform situation and content material searches opposed to the Google locations API
  • Enhance the game's temper by means of including visible shader effects
  • Extend the sport by means of including multiplayer networking and different enhancements

About the Author

Micheal Lanham is a options architect with petroWEB and presently is living in Calgary, Alberta in Canada. In his present function he develops built-in GIS functions with complicated spatial seek features. He has labored as a certified and novice online game developer development computing device and cellular video games for over 15 years. In 2007, Micheal used to be brought to team spirit 3D and has been an avid fan and developer ever since.

Table of Contents

  1. Getting Started
  2. Mapping the Player's Location
  3. Making the Avatar
  4. Spawning the Catch
  5. Catching the Prey in AR
  6. Storing the Catch
  7. Creating the AR World
  8. Interacting with an AR World
  9. Finishing the Game
  10. Troubleshooting

Show description

By Micheal Lanham

ISBN-10: 1787122883

ISBN-13: 9781787122888

Key Features

  • Create your personal augmented fact online game from scratch and sign up for the digital fact gaming revolution
  • Use the newest solidarity five VR SDK to create pro-level AR video games like Pokemon Go
  • Innovate and discover the most recent and such a lot promising development of AR gaming within the cellular gaming industry

Book Description

The heyday of location-based augmented truth video games is upon us. they've been round for many years, however the unencumber of Pokemon pass was once a gamechanger that catalyzed the industry and ended in an incredible surge famous. now's the time for beginner and skilled builders alike to show their solid principles into augmented fact (AR) cellular video games and meet this demand!

If you're prepared to boost digital fact video games with the newest team spirit five toolkit, then this can be the ebook for you. The style of location-based AR video games introduces a brand new platform and technical demanding situations, yet this booklet might help simplify these demanding situations and exhibit how one can maximize your video game audience.

This booklet will take you on a trip via construction a location-based AR online game that addresses the center technical recommendations: GIS basics, cellular machine GPS, mapping, map textures in solidarity, cellular machine digital camera, digicam textures in solidarity, having access to location-based providers, and different worthwhile cohesion counsel. The technical fabric additionally discusses what's precious for additional improvement to create a multiplayer model of the sport. on the finish, you'll be provided with troubleshooting innovations when you get into difficulty and wish a bit help.

What you are going to learn

  • Build a location-based augmented fact video game known as Foodie Go
  • Animate a player's avatar on a map
  • Use the cellular device's digital camera as a online game background
  • Implement database patience with SQLLite4Unity3D to hold stock goods throughout online game sessions
  • Create easy UI components for the sport, stock, menu, and settings
  • Perform situation and content material searches opposed to the Google locations API
  • Enhance the game's temper by means of including visible shader effects
  • Extend the sport by means of including multiplayer networking and different enhancements

About the Author

Micheal Lanham is a options architect with petroWEB and presently is living in Calgary, Alberta in Canada. In his present function he develops built-in GIS functions with complicated spatial seek features. He has labored as a certified and novice online game developer development computing device and cellular video games for over 15 years. In 2007, Micheal used to be brought to team spirit 3D and has been an avid fan and developer ever since.

Table of Contents

  1. Getting Started
  2. Mapping the Player's Location
  3. Making the Avatar
  4. Spawning the Catch
  5. Catching the Prey in AR
  6. Storing the Catch
  7. Creating the AR World
  8. Interacting with an AR World
  9. Finishing the Game
  10. Troubleshooting

Show description

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Augmented Reality Game Development by Micheal Lanham


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